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		<title>Pressure Driven Development</title>
		<description>Pressure is the concept I design agent harnesses with, and it came from football.</description>
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		<pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate>
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		<title>The workaround wants to be a philosophy</title>
		<description>The work outgrew the transcript. Claude Code could build the missing artifact layer; instead it emits HTML, and the slogan calls the compensation a philosophy.</description>
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		<pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
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		<title>Your dentist&#39;s blue paper is a masterclass in agent design</title>
		<description>A 73-year-old strip of dental paper compressed thirteen millennia of skill into a trivial tool. Good agent harnesses do the same.</description>
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		<pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate>
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		<title>Two Claudes must talk: on harnessing Claude Design</title>
		<description>Claude Design is a designer that knows code. It only closes the designer-engineer gap if you wire it to the agent that already knows your codebase.</description>
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		<pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate>
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		<title>Claude Code is a video game</title>
		<description>The loop that keeps you playing Civilization runs under Claude Code, at higher resolution. Game design ports over, down to commanding several agents like an RTS.</description>
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		<pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate>
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		<category>tooling</category>
		<category>game-design</category>
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		<title>cc-reflection: teaching Claude Code to reflect</title>
		<description>A framework to reflect on working with Claude Code so you can continuously improve both your work (project) and your workflow (process).</description>
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		<pubDate>Thu, 19 Feb 2026 00:00:00 GMT</pubDate>
		<category>claude-code</category>
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		<title>Hello world</title>
		<description>Booting sequence.</description>
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		<pubDate>Sat, 14 Feb 2026 00:00:00 GMT</pubDate>
		
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